1.3 - The Modding Update


In an effort to make it possible to integrate this project into Archipelago, we've been working on adding a modding API into the game.

All mods need to do is put their assemblies in /Mods/<modname>/Assemblies and their custom content in /Mods/<modname>/Content (with the same folder structure as the game's own content folder) and they're good to go! (there's an IMod interface to inherit from that gets to do all sorts of cool stuff, go look at the source code for details ^^)

As for updates to the game itself, we decided to fix the difference in how barriers behave between this version and the original game, so Green Key skip works again! For casual play, the softlock when you kill one phase of the hotel manager during the boss rush but die before finishing the other off is fixed too.

Files

Linux.zip 115 MB
Jul 20, 2024
Portable.zip 92 MB
Jul 20, 2024
Windows.zip 115 MB
Jul 20, 2024

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(+2)

super cool